Lucie Formánková is a researcher, game developer and narrative designer based at the Faculty of Fine Arts at the Brno University of Technology. A member of the indie Herdek Kolektiv, she previously worked at the Charles Games studio in Prague. Her work combines game design practice with film theory and game studies, and she has a long record of publications dealing with games and audiovisual culture. She has published texts and audiovisual essays in the magazines Level, Film a doba, Filmový přehled and Revue Prostor.
Filip Hauer is a game researcher, artist and designer. His work focuses on the social and critical potential of digital games, especially in-game depictions of economics, labour, ideology or the everyday experience of the players. He defended his doctoral dissertation at the Academy of Fine Arts in Prague in 2025 and is currently researching critical approaches to ecologically oriented games. He brings to the project experience in analysing gaming mechanisms and developing games as a medium for social issues.
Zuzana Kantorová is an artist, lecturer and activist who has long focused on work with Roma communities, Theatre of the Oppressed and participative forms of creative practice. She has worked in Ostrava and Brno, where she led and co-organised artistic, educational and community activities focused on Roma children, young people and adults. She has also led rap, songwriting and audio production workshops. Her creative practice combines personal experience, artistic research and issues of racism, social inequality, gender and systematic violence.
Denis Kozerawski is a visual artist, curator and graduate of the Academy of Fine Arts and Design in Bratislava. Since 2020, he has collaborated with FFA BUT Department of Design on project dealing with the city, segregation and social inequality. In his practice, he focuses on social themes, the role of art at a time of climate crisis and work with the moving image. His work has been presented at many international institutions and galleries, including the Museum of Modern Art in New York, Kunsthalle Bratislava and Prague City Gallery. He is a laureate of the Oskár Čepan Award.
Ondřej Mohyla is an architect, educator and researcher at the Faculty of Fine Arts at BUT. His work focuses on engaged, participative and inclusive design, particularly in relation to structural violence, social change, the digitalisation of social work and housing policy. He brings to the project experience with research and practice at the intersection of design, education and socially engaged creative practice.
Veronika Petrova is a programmer and game developer. The project's main programmer, she brings a technical perspective on game development to the team, from assessing the feasibility of individual elements to finding practical solutions. Experienced in working independently and in teams, her expertise spans the entire game development process. She has also contributed to the development and testing of educational materials for universities as part of the Greening Games project.
Martina Růžičková is a designer, artist and researcher based at the Faculty of Fine Arts at BUT. Her work explores how design practice and the new methodological approaches emerging from it can contribute to addressing today's complex problems. She teaches courses on design methodology and design for social change and has coordinated international teams in applied research projects focusing on housing policy and the digitalisation of social work. She is the principal investigator in the Andre Miri Cipa game development project.
Kateřina Čanigová is a social anthropologist based in the Sociology Department at Masaryk University's Faculty of Social Studies. Her research focuses on the poverty industry, precaritised housing, indebtedness among Roma women and participative qualitative methodology with Roma men and women. She brings to the project her expert experience of field research, social inequality and participative work with communities. She is a member of the Speedcoretrew DJ collective and the Ocásčata Community Garden.
Irena Kašparová is a social anthropologist based at Masaryk University. She has long focused on the anthropology of education and issues related to Roma communities. In the past, she lived among the Roma in Slovakia and worked at the Museum of Romani Culture in Brno. In this project, she contributed to the collection of primary data that became source material for the game's script and the related education materials.
Vladimír Holík is a primary school teacher of history and civics and a didactics specialist in civics education at the Faculty of Education, Masaryk University. He is the co-author of workbooks for teaching civics and has also contributed to texts for history textbooks. He brings to the project his experience of direct educational practice and creation of educational materials.
Jozef Miškolci is a research fellow at the Institute for Research in Inclusive Education at the Faculty of Education, Masaryk University. He received his doctorate in education from the University of Sydney. His research focuses on inclusive education, school policy and student and staff wellbeing. His experience includes work with the non-profit sector, state administration and academic environment in the Czech Republic and Slovakia.
Barbora Vacková is a sociologist and head of the Department of Civics at the Faculty of Education at Masaryk University. She has long focused on the implementation of social science findings in education and other fields of social work. She works with future teachers, but also with architects and journalists. She brings to the project her experience in connecting social-science knowledge, education and public communication.
Vladimír Dirda is a Brno-based producer and DJ. He works in the Filtr collective and appears regularly on Infame Radio. His musical experience is linked to the club scene and live performances at various venues in Brno and beyond. In this project, he has contributed to the sound component of the game.
Ondřej Merta is a visual artist, musician and educator based in Brno. With a creative practice focused on installation, sound and metaphor, he explores issues of memory, identity and intergenerational transmission. He performs as a soloist under the name ogj, plays in the band Hugo and Zoe and the Válek Merta Tarnovsk trio, and is active at Vašulka Kitchen Brno. He is the co-founder of Bastl Instruments, a brand of electronic musical instruments.
Lucie Tvarohová is a game artist specialising primarily in 3D creation and animation. She got involved in game development during her studies in interactive graphic design at the Václav Hollar Higher Vocational School. Since then, she has worked on many game projects, creating environments and characters through animation and art direction. She has contributed, among other things, to the games Playing Kafka and Playing Prague by Charles Games. She also currently teaches game art and consults on the visual development of games.
Sven Hoskens is a freelance software developer. Originally from Belgium, he lives in the Czech Republic. He concentrates on the development of digital products, technical support for start-up projects, modifications to larger-scale systems and website creation. In this project, he is involved in the website design and the technical side of the game's online presentation.
Martin Gális is a linguist, university lecturer and researcher specialising in the Romani language, the history of linguistics and language contact. His work combines academic research with practical documentation of Romani cultural heritage and the creation of educational materials. In this project, he has provided expert consultation concerning the Romani language, culture and historical accuracy. His involvement helps to ensure that the game's language and fictional world sensitively and convincingly reflect the experience, environment and traditions of Roma communities.
Iveta Kokyová is a Romani author, a teacher of the Romani language and a student in the Romani Studies master's programme at the Faculty of Arts, Charles University. She grew up in a family with Slovakian and Vlax Romani language traditions and actively speaks both Romani dialects. She has worked as a field worker, moderator, and reporter for Romea TV and participated in many educational, literary, and community projects focused on Romani language, culture, and inclusive education. She brings to the project her linguistic and cultural expertise and has provided consultation on the Romani language.
Becka McFadden is an interdisciplinary performing artist, translator (CZ→EN), and artistic director based in Prague. Her practice combines performance, dramaturgy, and language work, with a focus on contemporary social themes and cross-cultural storytelling. She brings extensive experience from theatre, higher-education facilitation, and cross-border partnership management, alongside a long-standing translation practice spanning artistic, academic, and curatorial texts. In this project, she shapes the English-language voice of the game and ensures that its glossary and narrative remain clear, accessible, and consistent.
Dubbing
Edita Bandyová, Dalibor Buš, Kristián Cihálik, Nick Ferenc, Pavlína Matiová, Johana Merta, Rozita Mertová, Robert Poupátko, Sabina Šlachtová, Martina Znamenáčková
Special thanks to
Zdeňka Giacintová, Martin Pfann, Nicolas Šlesinger, Tuke.TV and the participants who took part in research activities and game testing.